Table of Contents
Importer directory and product examples
| Source | Listed products or role |
|---|---|
| JetCargo Imports | Pizza; retail inventory |
| BlueStone Imports | Novel and other books |
| United Ocean Import | Alcohol and tobacco reference; older EA 0.9 location data |
| SeaSide Internationals | Retail-inventory importer in the directory |
| Lunar Tide / Maritime Freight / Aquatic Bay | Factory-raw-goods importers in the directory |
The broader collected product index includes gifts, flowers, umbrellas, paper bags, soda, prepared food, books, clothing and factory ingredients. It does not prove that every item can be bought from every importer. The fan price table warns that EA 0.9 made some goods factory-only in tutorial/story games; custom settings can change wholesale availability.
Contract and order checklist
- Assign a Purchasing Agent to a computer workstation at headquarters. Each agent manages one importer location at a time.
- Activate the receiving warehouse or factory and give it Pallet Shelves with free space, then link the contract.
- The Importers reference lists Sunday 20:00 as the cutoff for Monday 08:00 standard delivery. Keep funds available when the order is charged.
- For store replenishment, configure a Logistics Manager, vehicle, driver and receiving Storage Shelves. See the warehouse guide for conflicting internal-delivery times.
Limits, urgent orders and exports
The community Importers page lists weekly item limits shared by agents using the same location, resetting Monday 08:00. It reports a two-week shortage and one-week backorder; urgent imports count toward limits and add 100% to the normal cost. Check alternative sources before paying the premium.
The Buildings reference distinguishes factory exports from warehouse storage. It says only factories export to importers. The collected material does not establish current export sale prices, so the directory is not an export-profit calculator.
