Quick answer: The documented source places a factory inside a warehouse building and connects the chain to Factory Workers, a Logistics Manager and Delivery Drivers. A large warehouse reference includes two vehicle slots; a van is reported at $6,000 with 20 slots.
Table of Contents
  1. Direct Answer
  2. Practical Setup
  3. Limits and Version Notes
  4. Sources

Direct Answer

The documented source places a factory inside a warehouse building and connects the chain to Factory Workers, a Logistics Manager and Delivery Drivers. A large warehouse reference includes two vehicle slots; a van is reported at $6,000 with 20 slots.

Confirmed facts for this question

  • The documented setup guide connects a large warehouse, two vehicle slots, pallet shelves and a first van reported at $6,000 with 20 storage slots.
  • It routes factory output through the same distribution warehouse that supplies stores and separates purchasing, production, storage and retail delivery.

Separate production from distribution

The matching setup guide reports a large warehouse with two vehicle slots, pallet shelves and a first van costing about $6,000 with 20 storage slots. More important than the figures is the boundary between jobs: the factory makes goods, the distribution warehouse holds and routes them, and stores consume the finished output.

The recommended chain sends factory output through the same distribution warehouse that supplies stores. Plan the recipe and destination first, then check that Factory Workers can produce, the Logistics Manager can coordinate movement and Delivery Drivers have a usable vehicle and route. The $6,000 and 20-slot figures come from one guide and must be checked in 1.0.

  • Use the warehouse as the hand-off point, not an invisible direct link.
  • Check pallet storage and vehicle capacity before production starts.
  • Test one finished-goods route before adding multiple stores.
  • Treat van price and slot count as version-sensitive references.

Practical Setup

Apply the evidence in a working order

Setup pages are useful only when the order of decisions is visible. The sequence below turns the documented facts into a repeatable check while leaving unconfirmed prices, layouts and outcomes open.

  1. Define the target outcome before spending: open, stock, staff, deliver, compare or troubleshoot.
  2. Inspect the building, item, supplier or screen that the evidence names, and confirm its current version label.
  3. Prepare the dependency that comes before the target: space, equipment, product, vehicle, workstation or cash buffer.
  4. Assign the relevant staff or destination before expecting an automated action to run.
  5. Test one small cycle and watch movement, stock, demand, service or objective progress.
  6. Scale only after the first cycle is stable and the recurring cost is visible.

Checks before you commit

  • Is the required space or station available?
  • Are the product, staff and transport dependencies connected?
  • Is there enough cash for rent, wages, replenishment or recovery?
  • Which step should be rechecked first if the result fails?

Limits and Version Notes

The $6,000 van, 20 slots and two-vehicle reference come from a fan source and can be outdated. Verify current capacity, prices and factory routing in-game.

What not to assume

  • Buying capacity before confirming demand or the recipe.
  • Copying a community layout without checking the current building.
  • Treating one successful day as proof of a permanent result.

Sources

The current baseline is full-release 1.0. Official listings, community pages and videos keep their original status below; a community result is a reference point, not a guaranteed rule.

Continue with a related guide

These same-locale pages cover the next decisions that connect to this topic.